Broadcast Design

₦150,000
This course is for beginners
Duration: 4 weeks
Software: Maya
Time: 9-12am or 1-4pm
Mentorship: 1 month free

Course Description
This course is suitable for people in any industry looking to add 3D to their workflow. This course is aimed at people who are looking to add 3D to their portfolio of skills and also those who are interested in 3D motion design. By the end of the course you’ll be able to create your own 3D designs and animation and be ready to take on real briefs from clients.
Course Outline
Broadcast Design Overview and Maya Refresher
- Objectives: Understand broadcast workflows and refresh core Maya skills
- Topics: Role of 3D in TV/graphics; animation principles for marketing and video; quick Maya interface/navigation review
- Exercise (1 hour): Set up a simple scene; animate a basic object using keyframes
- Homework: Brainstorm a broadcast project idea (15 min)
Introduction to MASH Basics
- Objectives: Get started with procedural tools
- Topics: MASH network setup; basic nodes (Curve, Point, Replicator)
- Exercise (1 hour): Create a simple procedural array of shapes
- Homework: Experiment with MASH replicators on a test object (20 min)
Procedural Modelling with MASH
- Objectives: Build broadcast elements procedurally
- Topics: Modelling titles/logos with MASH; instancing and variation controls
- Exercise (1 hour): Design a procedural 3D title block for your capstone
- Homework: Refine title model with variations (15 min)
Basic Animation in MASH
- Objectives: Animate procedural elements
- Topics: Keyframing MASH networks; simple dynamics (falloff, randomness)
- Exercise (1 hour): Animate a title reveal with procedural motion
- Homework: Add basic animation to your project (20 min)
Texturing and Lighting Essentials
- Objectives: Enhance visuals for broadcast quality
- Topics: Applying materials; basic lighting setups for dynamic graphics
- Exercise (45 min): Texture and light your procedural title
- Check-in (45 min): Review progress and feedback
- Homework: Iterate based on notes (15 min)
Advanced MASH Nodes
- Objectives: Explore complex procedural setups
- Topics: Signal, Trigonometry, and Placer nodes for patterns
- Exercise (1 hour): Create a procedural background element (e.g., animated grid)
- Homework: Integrate into capstone (15 min)
Particle Simulations with MASH
- Objectives: Add effects for broadcast flair
- Topics: Dynamics nodes; simulating particles for transitions/effects
- Exercise (1 hour): Build a particle burst animation
- Homework: Apply to a graphic element (20 min)
Integrating Maya Animation with MASH
- Objectives: Combine traditional and procedural animation
- Topics: Blending keyframes with MASH; deformers for fluid motion
- Exercise (1 hour): Animate a lower third with mixed techniques
- Homework: Develop a transition sequence (15 min)
Camera and Composition for Broadcast
- Objectives: Frame shots effectively
- Topics: Camera animation; composition rules for TV/graphics
- Exercise (1 hour): Set up cameras for your capstone opener
- Homework: Refine compositions (20 min)
Rendering Basics and Check-in
- Objectives: Output test renders
- Topics: Arnold renderer setup; batch rendering for sequences
- Exercise (45 min): Render a draft animation clip
- Check-in (45 min): Group critiques
- Homework: Optimize renders (15 min)
Advanced Effects in MASH
- Objectives: Create broadcast-ready effects
- Topics: Explosion, flock, and ID nodes for varied animations
- Exercise (1 hour): Add an effect layer to your project (e.g., confetti simulation)
- Homework: Tweak parameters (15 min)
Optimization for Performance
- Objectives: Ensure smooth workflows
- Topics: Scene optimization; LODs and caching in MASH
- Exercise (1 hour): Audit and optimize your capstone scene
- Homework: Test performance (20 min)
Audio Sync and Timing
- Objectives: Align animations with sound
- Topics: Importing audio; timing graphics to beats
- Exercise (1 hour): Sync a sequence to provided audio
- Homework: Apply to capstone (15 min)
Introduction to Compositing Integration
- Objectives: Prep for post-production
- Topics: Exporting passes from Maya; basic 2.5D/3D pipeline with After Effects
- Exercise (1 hour): Export and composite a simple element
- Homework: Composite a test graphic (20 min)
Intermediate Rendering and Check-in
- Objectives: Refine outputs
- Topics: Advanced Arnold settings; multi-pass rendering
- Exercise (45 min): Render improved project elements
- Check-in (45 min): Feedback session
- Homework: Incorporate changes (15 min)
Full Project Assembly
- Objectives: Integrate all elements
- Topics: Combining MASH setups into a cohesive opener
- Exercise (1 hour): Assemble your broadcast package
- Homework: Final tweaks (15 min)
Advanced Compositing
- Objectives: Enhance with post-effects
- Topics: Layering 3D renders in After Effects; glows, blurs, and colour correction
- Exercise (1 hour): Composite the full animation
- Homework: Polish composite (20 min)
Final Optimisations and Effects
- Objectives: Achieve professional polish
- Topics: Fine-tuning MASH for realism; adding final touches
- Exercise (1 hour): Iterate on effects and timing
- Homework: Render drafts (15 min)
Portfolio Presentation Prep
- Objectives: Prepare for showcasing
- Topics: Export formats; building a demo reel clip
- Exercise (1 hour): Create presentation assets
- Homework: Rehearse pitch (20 min)
Course Requirements
- Windows® 10, Windows® 8, Windows® 7 or Mac OS
- 32-bit/64-bit Intel or AMD multi-core processor
- 2 GB of RAM minimum (8 GB recommended)
- 16 GB of free disk space for installation
- Qualified hardware-accelerated OpenGL® graphics card
- 3-button mouse